1. Introduction for 3D Max
2. Toolbars, Object Properties, Viewports, Navigation etc.
3. Modifiers.
4. Materials & Mapping, Texturing.
5. Lights, Cameras, Reactors, Bipid, Particles
6. Vrays, Advanced Material & Lighting.
7. Glass effect, Cartric – Realistic
8. Rendering Properties – Making as movie, Publishing final output, final more.
9. Character Modeling, Interior/Exterior, Game Modeling.
10. Advance Teaching of Comporting of movie
11. Primitives: - Standard, Extended, Compound, 2D Shapes, Line & Line Properties.
12. Polygon Modeling: - Edit, Polygon, Mesh, Spline etc.
13. Rendering, Making Output in AVI, Targa.
14. Video Posts, Particles etc.